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Up or Down?

Up or Down?

In Up or Down?, you build ascending and descending rows of cards, trying to place as many cards of the same color in a row as possible To set up, shuffle the deck, deal each player a hand of three cards, reveal six cards and place them in a ring fro... SHOW MORE 
In Up or Down?, you build ascending and descending rows of cards, trying to place as many cards of the same color in a row as possible To set up, shuffle the deck, deal each player a hand of three cards, reveal six cards and place them in a ring from low to high, then split the deck in half and place these piles in the center of the ring, one face up and the other face down. The deck contains cards numbered 1-126, although you adjust the deck based on the number of players. On a turn, place a card from your hand between the surrounding numbers in the ring, e.g., 37 between 34 and 52, then you take one of the cards surrounding your just-placed card and add it to your display, either starting a new row or adding to an existing row. (If your card is lower than the lowest number or higher than the highest, place it between the lowest and highest card, then add one of those cards to your display.) You can have up to three rows in your display. When you place a second card in a row, you must decide whether the cards in that row will be placed in ascending order or descending, and you stack the cards accordingly. If you cannot or do not want to place a card in a row — following the ascending or descending order you set up — take all the cards in a row of your choice, flip them face down into a personal discard pile, then start a new row with your current card. To end your turn, draw a card from either pile inside the ring. Once all the cards in the game have been played, score your rows. For each row, multiply the number of cards in that row by the number of cards in the most common color in that row. For each card in your discard pile, score 1 point. Whoever has the most points wins. ... SHOW LESS 
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Strike of the Eagle

Strike of the Eagle

WWI has ended, but the battle for democracy has just begun. Communist movements have sprung up throughout Europe. Trotsky, Lenin and Stalin plan to blast through Poland in order to support the red revolutions in Germany, France and England. Only the ... SHOW MORE 
WWI has ended, but the battle for democracy has just begun. Communist movements have sprung up throughout Europe. Trotsky, Lenin and Stalin plan to blast through Poland in order to support the red revolutions in Germany, France and England. Only the armies of Poland stand in the way of the Bolshevik tide. Strike of the Eagle models the battles and historical events of the Polish-Soviet War of 1919-1920. To simulate the tension of the era from the fog of war, players alternate placing secret orders on their armies in order to bluff, mislead and misdirect their opponents. These concealed orders make it difficult to deduce an opponent's plans and are used to hide a player's true intentions and objectives. Players then reveal and resolve the issued orders. They can then disrupt their opponent's moves, cut off supply and much more. Once orders are resolved the next turn begins. Units are represented by wooden blocks. Battles are fought with no dice, but with a simple and quick combat system. Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle's resolution.[...] Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours. The map portrays a portion of Eastern Europe in 1920. It is divided into areas that are named after local cities to simplify scenario setups. Along the outer edge of the map is a grid to help find areas during game setup. Each area name is followed by its grid location. The map is divided into two fronts; the northern and the southern. The front line is designated by a yellow line that runs from east to west. In 4 player scenarios, each allied player commands blocks on one front only. If a block of one player crosses the line between fronts, it moves to the control of his ally at the beginning of the next Operation Phase. The Fog of War series is a card driven game where Divisions and Brigades are represented as blocks. These blocks stand upright during the game to prevent opponents from knowing their strength or unit type and can only be revealed during combat or through Recon Area orders given during each Operation Phase. Strike of the Eagle is divided into a number of Rounds, each Round being subdivided into a number of identical phases. The Round Phase Track marks the game's progression. Each round is divided into the Replenish Cards Phase, five identical Operation Phases, and a Reinforcement Phase. Each side has a pool of order counters to draw from. These order counters represent the various types of orders each unit or group may be given. These orders, which range from Forced Marches to Reconnaissance actions, allow the player to strategically manouver his Divisions and Brigades. Orders are placed face down, leading to guesswork and strategic anticipation on the part of your opponent! The sequence of placing and executing orders is determined by the player(s) with the higher initiative. Each front has its own initiative track. Initiative is gained and lost as the game progresses. Whether to place first or second is an important strategic element of the game! Strike of the Eagle is a card driven game. Each card is broken up into a number of different parts and each card can be played for either its event as listed in the body of the card, to increase the number of orders available in a phase (uppermost left), for the combat value on the card (uppermost right), or for reinforcements (lowermost left). Supply is important in Stike of the Eagle. If units are out of supply they will fight less well, take much greater losses, and lose the advantage of any Garrison which might be located at their city. (from Academy Games website) ... SHOW LESS 

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