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Dutch Blitz
In Dutch Blitz, each player has their own deck of forty cards, with cards 1–10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on th... SHOW MORE
In Dutch Blitz, each player has their own deck of forty cards, with cards 1–10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds.
At the start of each round, each player lays out three cards face up in front of them to create their post piles; places a face-up stack of ten cards, seeing only the top card, next to their post piles to create their blitz pile; and holds the remaining cards in hand face down.
Playing at the same time, each player tries to empty their blitz pile. If they have a 1 on the top of any face-up stack, they play it to the center of the table to create a Dutch pile. If they have a 2 of the same color as any 1 on top of a Dutch pile, they can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate.
If a player can't play anything, they can reveal cards from the stack in their hand, counting them out in groups of three, then laying them face up while revealing only the top card. They can play this top card onto a Dutch pile or post pile as long as they meet the rules for doing so.
As soon as a player empties their blitz pile, the round ends. Each player scores 1 point for each of their cards among the Dutch piles, then loses 2 points for each card remaining in their blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins.
Note that while the Dutch Blitz: Expansion Pack allows for play of Dutch Blitz with up to eight players (by having differently colored card backs), it is also a standalone game and is therefore listed as a separate edition of Dutch Blitz despite the name.
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Ultimate Werewolf: Ultimate Edition
Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?
Ultimate Werewolf: Ultimate Edition is the ultimate party game for anyw... SHOW MORE
Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?
Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
Contents More than 30 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you’re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office.
Ultimate Werewolf: Ultimate Edition Roles:
Apprentice Seer, Aura Seer, Bodyguard, Cupid, Diseased, Ghost, Hunter, Idiot, Lycan, Magician, Martyr, Mason (3), Mayor, Old Hag, Old Man, P.I., Pacifist, Priest, Prince, Seer (2: 1 male & 1 female), Spellcaster, Tough Guy, Troublemaker, Villager (20), Witch, Sorcerer, Minion, Werewolf (12), Wolf Cub, Cursed, Doppelganger, Drunk, Cult Leader, Hoodlum, Tanner, Teenage Werewolf, Lone Wolf, Vampire (6), Amulet of Protection, Moderator, Blank Cards (3)
Re-implements:
Werewolf
Ultimate Werewolf: Whitebox Edition
Differences between 2010 Edition and 2008 Edition:
Role cards now have ability text
Includes Ultimate Werewolf: Classic Movie Monsters
No Magician card
Only eight Werewolf cards (note that rulebook still says twelve)
Only two blank cards (note that rulebook still says three)
Vampires are valued at -7 (previously -8)
Differences between 2011 Edition and 2010 Edition:
Includes Ultimate Werewolf: Night Terrors instead of Ultimate Werewolf: Classic Movie Monsters
Differences between 2013 Edition and 2011 Edition:
Includes Ultimate Werewolf: Urban Legends instead of Ultimate Werewolf: Night Terrors
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