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The Extraordinary Adventures of Baron Munchausen
This not-quite-a-role-playing-game requires players to sit around telling fantastic (but completely true!) stories. Players may attempt to trip up another player's story by wagering a token ("But the Prussian Army had dissolved by that time, m'lord, ... SHOW MORE
This not-quite-a-role-playing-game requires players to sit around telling fantastic (but completely true!) stories. Players may attempt to trip up another player's story by wagering a token ("But the Prussian Army had dissolved by that time, m'lord, so you could not have possibly fought it single-handedly"), whereas the storyteller must counter with another token (and an excuse) or swallow their pride and incorporate it into their story (with another excuse). There are also a few, minor details, mostly used to get boring storytellers to stop. The game is won after each player has told one story. Each player, in turn, gives *all* their tokens to another player they believe has told the best story--so collecting the most tokens doesn't make you the winner, it makes you be able to choose the winner. Of course, the best story-telling wins the game.
Re-published 2002 (starting at Essen) by Krimsus KrimsKrams-Kiste as Die unfasslichen Abenteuer des Freiherrn von Münchhausen.
Is also listed on RPGGeek as The Extraordinary Adventures of Baron Munchausen
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Click to Battle Again!
なつめも (Natsumemo)
"なつめも" (pronounced "natsumemo") means "summer memo", and it's the practice of children keeping a summer holiday diary.
Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet, p... SHOW MORE
"なつめも" (pronounced "natsumemo") means "summer memo", and it's the practice of children keeping a summer holiday diary.
Natsumemo is a flip & write game with a summer vacation theme. Each player receives a special calendar sheet and a hidden sheet, pencils and dice. Each round, the active player flips the card of the week and declares the day on which the event will occur. All players choose to join or not join the event all at once, and if they join, write them on their calendars. Of course, you cannot take part in the events of the day if you already filled that date on your calendar.
The biggest feature is the special bond that grows between the characters who participated in the same event. Players plan the events in order to develop friendships and score more points. "Oh, only Hana and Vivian and I are free on Tuesday, so if I suggest going to swim in the sea on Tuesdays and Wednesday, maybe only I can deepen the bonds with the two girls ...!" This is how boys and girls develop serious feelings and judgments are born one after another. Furthermore, "I was the only one who went to the sea when I tried to open the lid!" These goofy developments, the emotions that come from them are the most enjoyable!
Another feature is homework. Players must balance having fun with friends, and getting their summer homework done, too. If you do not reach a certain number of pages by the end of the holidays, you get deducted points. You will end up cramming all alone the last week, instead of deepening your new friendships. This reality is unbearable.
Agony, laugh loudly, please talk about sweet and sour summer memories by all means after play. It is certain that the calendar and the secret sheet will be important memorial items after the entry!
—description from the publisher
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