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Battleground

Battleground

GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages... SHOW MORE 
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Battleground: Fantasy Warfare is a point-based table-top tactical wargame in which units are represented by cards instead of a collection of figures or models. We bring you all the charging, flanking and intricate maneuvering of a great wargame in a convenient package for a fraction of the cost. As the general of a fantasy army of Men, Orcs, Elves or whatever faction you choose, you will muster your forces and command them in battle. You will have an agreed-upon number of points to spend on your army, which will determine the size of the battle. You and your opponent will then take turns deploying your forces on the battlefield. Finally you will give them their orders and the battle begins. During play you will have a limited number of Command Actions each turn – one for every 500 points available for building your army. These Command Actions represent what you can do as a general. You can spend them to change a unit’s orders or take direct control of a unit for a turn, rally routed units, draw cards that can provide small combat bonuses or to use your special army ability. Unlike most tabletop wargames where you have complete control over every soldier’s actions, Battleground puts you in the role of a true general. Your troops are loyal and will obey your orders but you can’t be everywhere so you have to spend your resources carefully! ... SHOW LESS 
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Mars Attacks: The Dice Game

Mars Attacks: The Dice Game

In Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first. At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, ... SHOW MORE 
In Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first. At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, the player first declares which city they want to attack, then rolls all ten dice. Any dice showing the "nuke" symbol are locked and cannot be rerolled. Laser guns are similarly locked, allowing the player to reroll only the alien heads. If the player rerolls and ever has as many nuke symbols showing as the number on the face-up cards and the supplementary token, their turn ends; otherwise they can stop at any time, and if they don't have enough guns or alien heads to claim their target, they mark their total with one of their tokens, allowing them to add on to this number on a future turn — assuming that someone else doesn't claim the card first. Some city cards have special powers, such as Seattle's, which allows you to place one die on the symbol of your choice prior to rolling. Las Vegas, true to its nature, wants you to go bust multiple times in order to claim the card. Whoever ends up decimating the largest portion of the earth wins. Ak ak ak ak ak! ... SHOW LESS 

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