Which game would you rather play?

You are battling in the category: All Games

All Games icon


    
Inis

Inis

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., ... SHOW MORE 
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor. ... SHOW LESS 
Board Game Battle VS icon
Refresh games icon

Click to Battle Again!

U-Boat Leader

U-Boat Leader

"The only thing that ever frightened me during the war was the U-Boat peril." - Winston Churchill The Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in ... SHOW MORE 
"The only thing that ever frightened me during the war was the U-Boat peril." - Winston Churchill The Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented. U-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game. A major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station. When a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships. U-Boat Leader includes the following type of U-boats: Type IIB/C coastal submarines Type VII A/B/C Atlantic submarines Type IX A/B/C long-range submarines Type XXI Elektro-boat U-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic: The Battle Begins: covering operations at the start of World War II to about mid-1940. The Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas. Operation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942. The Hunted: covering the time period when the tide starts to turn against the U-boats. -Dan Verssen Games Other Leader series games by Dan Verssen ... SHOW LESS 

Choose a battle category...