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The Caucasus Campaign
The Caucasus Campaign: The Russo-German War - July - November, 1942
In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army stea... SHOW MORE
The Caucasus Campaign: The Russo-German War - July - November, 1942
In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don.
The Axis forces include 2 mountain divisions, 2 light (jäger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions.
The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea.
The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).
Game Scale:
Game Turn: 1 week
Hex: 18 miles / 29 kilometers
Units: Regiments to Divisions
Game Inventory:
One 22 x 34" full color map
One & 1/2 dual-side printed countersheets (264 5/8" counters)
One 24-page The Caucasus Campaign rulebook
Two dual-side printed Player Aid cards
Ten small plastic baggies
One 6-sided dice
Solitaire Playability: High
Complexity Level: Medium-High
Players: 1 or more
Playing Time: 3-6
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España 20: La Guerra Peninsular
España 20 features four complete games covering key battles fought over control of the Iberian Peninsula: Bailén, Talavera, Arapiles, and Bussaco.
Hans von Stockhausen's Bailén 20 (July, 1808) showcases the stunning triu... SHOW MORE
España 20 features four complete games covering key battles fought over control of the Iberian Peninsula: Bailén, Talavera, Arapiles, and Bussaco.
Hans von Stockhausen's Bailén 20 (July, 1808) showcases the stunning triumph of General Francisco Castaños’ Spanish army over French General Pierre Dupont’s Corps d’Observation operating in the mountains of Andalusia. This game challenges both players: The Spanish must struggle to coordinate the actions of their large and enthusiastic but mostly untrained army, while the French must decide whether to try and hold against superior numbers or conduct a fighting withdrawal back to Madrid. With Spanish guerrillas, a baggage train full of looted treasure, and treacherous Swiss mercenaries who might change sides in the middle of the battle, Bailén 20 offers players plenty of military adventure.
Considered one of Wellington’s finest battles, Arapiles 20 (July, 1812) from Lance McMillan focuses on the hard-fought meeting engagement between his veteran British forces and Mareschal Marmont’s French army in the hills south of Salamanca. With two armies of equal strength, victory requires careful planning, precise maneuvers, and exact timing to take advantage of the opportunities offered by unexpected events. Will the British player be able to pounce on a fleeting French blunder to win the day (as happened historically), or will the French be able to simply bludgeon his opponent into submission? In Arapiles 20, the outcome of this famous battle is in your hands.
Rudi Garcia's Talavera 20 recreates the major battle which occurred near the city of Talavera de la Reina on 27 to 28 July 1809. One player commands the French army under Napoleon's brother, Joseph, the self-proclaimed King of Spain, and the other commands the combined allied armies of Great Britain (under Sir Arthur Wellesley) and Spain (under Captain-General Gregorio de la Cuesta). After his attempt to liberate Madrid from the French was repulsed, Cuesta's army fell back to Talavera, which was covered by the British. Starting with a daring night attack, Joseph repeatedly attempted to push the allies out of their superb defensive positions, to no avail. As the French, can you find and exploit a weak spot in the allied lines? As the allies, can you hold your shaky alliance together and fend off the French (all the while keeping a nervous eye out for a second French army that might unexpectedly show up behind your armies)?
Bussaco 20: Second Edition, from designer Lance McMillan, features the battle occurring on 26 September 1810, during the early stages of the French invasion of Portugal. One player commands the French army of Marshal André Masséna, while the other controls Sir Arthur Wellesley, Viscount of Wellington's combined British and reconstituted Portuguese army. Historically, a distracted Masséna launched a series of uncoordinated frontal assaults straight up a steep ridge into the teeth of the British defenses, suffering heavy losses before Wellington elected to disengage and fall back to Lisbon. Can you as Masséna avoid the same mistakes, or as Wellington can you use your superior position to achieve a decisive victory?
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