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The Battle of Wakefield: Yorkshire, England 30 December 1460
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses. It isn't clear why he rode out that day against an arm... SHOW MORE
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses. It isn't clear why he rode out that day against an army with numerical superiority, but the end result was calamity for the Yorkist contingent. About half the army perished, including Richard and the Earl of Salisbury (father of Warwick the kingmaker). Can you break the Lancastrian army before its reinforcements arrive or will you share Richard's fate?
The Battle of Wakefield is a new, fully self-contatined scenario in RBM Studio's C3i magazine #31, and is a part of GMT's Men of Iron series, specifically Blood & Roses (2014).
—description from the publisher
Game Scale:
Game Turn: Abstract
Hex: 75 yards / 68.5 meters
Units: Groups of soldiers (approx 250 per unit)
Game Inventory (C3i magazine version):
One 11 x 17" full color mapsheet
One dual-side printed countersheet (230 counters of multiple sizes - only 116 1/2" counters are for this game)
One 12-page Battle of Wakefield rules booklet
Three player aid sheets (1 single-side printed)
Players will have to furnish One 10-sided die for game play
Solitaire Playability: High
Complexity Level: Low
Players: 2 or more
Playing Time: 1-4 hours
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North Africa '41
North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier.... SHOW MORE
North Africa ‘41 covers the campaign in North Africa from Rommel’s first offensive in late March 1941 through the end of December 1941. During that period Rommel’s forces dashed across Cyrenaica and made it to the Egyptian frontier. However, he was not able to take the critical port of Tobruk defended by the stubborn Australians. With superior tanks, combined arms doctrine, and 88mm Flak guns (used as anti-tank weapons) the Axis forces successfully fought off two counterattacks from the east—the Allied operations called Brevity and Battleaxe. Later in the year, before Rommel could make his planned assault against Tobruk, the Allies launched Operation Crusader and drove the Axis forces back to their original starting positions at El Agheila.
North Africa ’41 allows players to study the campaign and refight it with their own strategies. The game includes a detailed map of the Western Desert and a meticulously researched order of battle.
The game uses the simple Move-Fight-Supply game system developed in Normandy ’44 and Holland ’44. Important elements like supply, troop quality, tank quality, artillery support, and command and control are all reflected in the game.
Game Scale
1 hex = 8 miles
1 game turn = half a month = 2-3 impulses of 3-8 days each
Units: Battalion to Brigade
Components
2 maps - One 22” x 34” mapsheet and one 22” x 28” mapsheet (total area 22" x 61.75")
2 counter sheets (9/16” counters)
2 setup and reinforcement cards
2 identical CRT/TEC player aid cards
1 rule book
1 play book with extended example of play, design notes, and historical notes
Scenarios
• Enter Rommel: March-June 1941 (7 turns, both maps)
• Campaign Game: March-December 1941 (19 turns, both maps)
• Crusader: November-December 1941 (3 turns, both maps)
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