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Fall Blau: Army Group South, June to December 1942

Fall Blau: Army Group South, June to December 1942

Fall Blau: Army Group South, June-December 1942, is a simulation depicting the 1942 campaigns of Army Group South to take the Caucasus and Stalingrad using a modified version of the classic Operation Typhoon / Victory in the West system. This involve... SHOW MORE 
Fall Blau: Army Group South, June-December 1942, is a simulation depicting the 1942 campaigns of Army Group South to take the Caucasus and Stalingrad using a modified version of the classic Operation Typhoon / Victory in the West system. This involves a chit pull for strong units to determine strength upon entering combat. The basic turn sequence is classic IGO-UGO which consists of movement and combat, with possible attacks for mechanized units during movement. Planes are simplified through the use of Air Points. The Axis player is limited by supply limitations with a support system that easily restricts him from having the strength to attack everywhere at once! Each scenario breaks battles off into smaller pieces for shorter playtime. Basic units are divisions, with Soviet corps, brigades, and tank battalions, as needed. Order of Battle from various sources, largely from the works of David Glantz, and fine tuned to give a reasonably accurate flow to the campaign. Five maps run from Kursk in the north to towards Baku in the south across the diagonal. A sixth map is included for playing three of the smaller scenarios with larger hexes. There are a few extra German divisions available as options. The Eleventh Armee can be kept from going to Leningrad and sent to help capture the oilfields as an option. Free setup options are available and automatic victory goals based on Hitler's whim. Game Scale: Game Turn: 3 days Hex: 6.5 miles / 10 kilometers Units: Battalion to Division Game Inventory: Three 22 x 34" full color mapsheets Two 21 x 24" full color mapsheets One 10 x 21" full color mapsheet Four dual-side printed countersheets (980-1/2" counters) One 32-page Fall Blau rulebook Six single-side (9"x11") Player Aid Cards Six dual-side (9"x11") Player Aid Cards Three dual-side (11"x17") Player Aid Cards One 10-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-50 Hours ... SHOW LESS 
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Battle for Kursk: The Tigers Are Burning, 1943

Battle for Kursk: The Tigers Are Burning, 1943

Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the... SHOW MORE 
Battle for Kursk: The Tigers Are Burning, 1943, allows players to explore the major what-ifs of the Eastern Front during that pivotal year. Could von Manstein launch Operation Citadel early, or not at all? What if another objective was chosen for the Summer offensive? Similarly, could the Russian counteroffensive have been directed elsewhere, or be stopped on the banks of the Dnieper? Each turn the players must secretly select a posture, which impacts the types of activities they can perform that turn and the number of replacements they will receive. Volume I in the C3i Combined Arms Series. INSIDE C3i Magazine Nr34 published by RBM Studio. ... SHOW LESS 

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