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Winter War: The Russo-Finnish Conflict
Covers the 1939-1940 war between Finland and the Soviet Union. Four-page rules folder, map, and 120 die-cut counters.
The Soviets have a massive strength advantage but their heaviest units can't be used north of the arctic circle and all Soviet unit... SHOW MORE
Covers the 1939-1940 war between Finland and the Soviet Union. Four-page rules folder, map, and 120 die-cut counters.
The Soviets have a massive strength advantage but their heaviest units can't be used north of the arctic circle and all Soviet units must be able to trace a supply line back to Leningrad at all times. Finnish units don't need supply in Finland, they have the advantage of prepared defenses south of the arctic circle, and Finnish units have higher mobility than Soviet units.
The Russians have to successfully invade Finland and take objective cities to win. The Finns simply have to hold out for ten turns.
Playable as a game rather than just as a simulation, unlike many later SPI offerings.
Two games in one. The base game favors an experienced Soviet player, who will often break through the Mannerheim line in a fairly historical manner around turns 7-9. The optional special events, depending on which are rolled, tend to favor the Finns, sometimes reducing the number of turns to just 5, placing tremendous time pressure on the Soviets. Play the base game several times before adding the optional "What-if" events.
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El Rey Planeta
You are Philip IV, the King of Spain and Portugal since 1621. Your empire has reached approximately 12.2 million square kilometers, and you are El Rey Planeta - the "Planet King". But the king must not only run an empire, he must also "live life": ha... SHOW MORE
You are Philip IV, the King of Spain and Portugal since 1621. Your empire has reached approximately 12.2 million square kilometers, and you are El Rey Planeta - the "Planet King". But the king must not only run an empire, he must also "live life": have an heir for the kingdom, find a concubine, and of course fill the court with the best artists of the century.
El Rey Planeta takes 1 to 2 players into the economic, military, and diplomatic actions of the biggest European empire. But each European powers has its own agenda and a series of events will try to undermine the empire.
Player(s) recruit "Tercios" (armies), fleets, improve colonial defenses, use the ambassadors, tries to improve the economy while defending the empire from the attack of other European powers. While Philip runs his empire, he must employ his nobles to lead the armies and rule the kingdom's territories.
Each turn represents 3 to 6 years of real time. There is an introductory game scenario, two campaign scenarios of four turns each, and an eight-turn campaign scenario covering the entire reign of Philip IV. There is always a risk of an Automatic Defeat, either because the Prestige of the monarchy or its level of Enlightenment is equal to or less than 1 point, or because of a Sudden Death of Philip IV if his happiness falls to zero.
Players: 1-2 (full solitaire system and cooperative mode)
Map: Area movement
Time scale: 2-4 year per turn
—description from designer
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