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Triplock

Triplock

Description from the publisher: The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’... SHOW MORE 
Description from the publisher: The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder, then, that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary. Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four, it’s clear a larger game is afoot. Welcome to Triplock, a simple, yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company, or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way, you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery. A game Triplock can be played in 15 minutes or less. Choose your characters, set up your Lock, and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock. Using two Action dice and your Character’s unique lockpicking Skill, you must discover the mechanisms hidden behind failsafes, working to align them to match your chosen diagram orientation. Simple enough, if it weren’t for your opponent's traps and countermeasures! Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station, protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents, but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal. ... SHOW LESS 
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Mystery Rummy: Jekyll & Hyde

Mystery Rummy: Jekyll & Hyde

It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there... SHOW MORE 
It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there is a two sided card (the 'identity card') on the table next to the draw deck, which has Jekyll on one side, and Hyde on the other. At the start of the game, Dr. Jekyll is showing, but this can change if a "potion" card is played (one of the three gavel cards, cards you can only play one of on your turn). You then flip the identity card over, and draw 2 cards from the draw deck. This is important, because you can only play melds whose suit matches the identity that is currently showing. The identity card is important in scoring as well, because any melds that match the identity card when scoring count double, and during scoring if all your meld suits match the current identity card, you shut the other player out! This makes for a tense endgame, especially if you're trying to go for a shutout, because there is a card 'transformation that can change the value of your or an opponents meld from one suit to another. Add in one more gavel card type ('work in lab') which lets you draw three cards from the draw deck and keep one, or the top of the discard pile, but only if the card you take matches the identity currently showing. The round ends when one player goes out, and scoring then occurs. Cards in your hand count as negative points. This is #3 in the Mystery Rummy series. ... SHOW LESS 

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