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Mage Wars Arena
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard... SHOW MORE
What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more await you in the arena of Mage Wars!
Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.
Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.
Every Mage comes from a different school of magic, each with unique spells and strategies:
The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage, he'll use his curses and fire attacks to contain and destroy enemy creatures.
The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates.
The Priestess will defend with knights and angels and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end.
The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.
New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable!
Extra copies of spells available with:
Mage Wars: Core Spell Tome 1
Mage Wars: Core Spell Tome 2
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Click to Battle Again!
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Axis & Allies Miniatures
IntroductionAxis & Allies Miniatures gives both novice wargamers and veteran grognards the ability to engage in historically authentic, squad-level, tactical combat with detailed, 15mm... SHOW MORE
IntroductionAxis & Allies Miniatures gives both novice wargamers and veteran grognards the ability to engage in historically authentic, squad-level, tactical combat with detailed, 15mm(ish) scale, pre-painted plastic miniatures, featuring varying degrees of rarity to enhance collectibility.
A single skirmish can be played in under an hour, or, players can advance their custom-constructed squad through a meat grinder of combat, battling from the hedgerows of Brittany to the steps of the Reich Chancellery.
Roll across the battlefield and on to victory. Amass an unstoppable fighting force of tanks, troops, artillery, aircraft and more. Challenge your friends to fast, head-to-head, skirmish combat. Recreate historical battles from World War II. Ready to play; no painting, no prepping.
This high-quality skirmish game is playable right out of the box. With these faithful reproductions of real WWII combat vehicles and fighting units, you can recreate historical battles from World War II with authentic Shermans, Panzers, infantry, and more! Or create your own battles!
Scale VariationsThe first five sets available in the game are in the original scale. In 2006, Wizards of the Coast changed the scale of the minis. All future expansions will be in 15mm scale.
12mm Scale ExpansionsBase Set
(48 minis, released 2005)
The core for your War - troops, tanks, and more that form the basic building blocks for the game.
Set II
(45 minis, released 2005)
An expansion that introduces three new unit types (snipers, paratroopers, and cavalry) as well as troops from China, Poland, and Romania.
Contested Skies
(45 minis, released 03/2006)
Help from above. Contested Skies features fighter planes, antiaircraft guns, tank destroyers, motorcycles, forward observers and more.
D-Day
(45 minis, released 06/2006)
The assault on Fortress Europe begins with D-Day. Highlighting units and nations involved in Operation Overlord – including the debut of Canadian troops – D-Day features the introduction of battlefield obstacles: immobile, non nation-specific units like pillboxes and tank traps that add to the realism of game play. Fan requested favorites like the Supermarine Spitfire and Jagdtiger also roar into action.
Reserves
(45 minis, released 11/2006)
Escalate with the experimental. Deploy some of the most innovative and unusual units developed for the war, scramble fast-moving jets, and establish superiority with support units. Includes fan favorites such as Ranger and Fallschirmjäger units.
15mm Scale Expansions(from this point on is where the scale of the minis changed, increasing to 15mm, rendering the earlier vehicle minis noticeably smaller in size from the new vehicles)
1939-1945
(60 minis, released 10/2007)
The Axis & Allies 1939-1945 is made up of fan favorites pulled from previous Axis and Allies Miniatures expansions, including an uncommon T-34. Included in the new starter are new full color maps.
North Africa 1940-1943
(60 minis, released 03/2008)
The Desert War is on in this new expansion set for Axis and Allies Miniatures. This 60 piece set contains many new units that fans have long petitioned for, such as the British Matilda, trucks and many new infantry units. Most of the units in this set are painted in desert paint schemes.
Eastern Front 1941-1945
(60 minis, released 12/2008)
Focusing mainly on German vs. Russian troops. Added Finnish units.
Early War 1939-1941
(50 minis, released 12/2009)
Early War 1939 - 1941 will feature units from 13 different nations, the most ever in a A&A Miniatures release! Belgian, Slovakian, and South African units make their debut.
Counter Offensive 1941–1943
(50 minis, released 10/2010)
Counter Offensive 1941-1943 features combat units from 14 nations. New Zealand, Yugoslavia, and Croatia make their debut while nations like Hungary, Japan, and the USSR will receive important units to add to their existing forces.
Late War
Rumored to be released in 2013, pushed back from 2012 due to the Angels 20 product release.
Expanded Rules
48-page rulebook, including new, expanded rules for the Axis & Allies Miniatures Game .
8 New Battle Scenarios.
2 new full color, double sided, 21” x 30” hex maps with 3" hexes.
Comprehensive checklist featuring every miniature from all five Axis & Allies Miniatures expansions.
Axis & Allies Miniatures 1939–1945 Starter
10 prepainted, durable plastic 15mm miniatures.
Full-color game stat cards
2 double-sided full-color battle maps
Quick Start Guide
Rulebook
Damage Counters
8 dice
North Africa 1940-1943 Map Guide
3 full color, double sided, 21” x 30” hex maps
2 all new scenarios
Priced at $14.99 and available March, 2008
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