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Compile

Compile

>? >vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You ar... SHOW MORE 
>? >vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. >Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 1 protocols list: Darkness Death Fire Gravity Life Light Metal Plague Psychic Speed Spirit Water —description from the publisher ... SHOW LESS 
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A Game of Thrones: The Card Game

A Game of Thrones: The Card Game

This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG This is no longer a CCG, having transitioned to Fantasy Flight Games' new Living Card Game (LCG) format. E... SHOW MORE 
This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG This is no longer a CCG, having transitioned to Fantasy Flight Games' new Living Card Game (LCG) format. Excerpts from FFG's "LCG: A Player's Guide": "A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds! .... The first phase is the release of a LCG Core Set. Every LCG will have an amazing, high quality and widely available entry point packed with content, including high-quality game pieces and immersive game aides to enhance the game. Core Sets are completely self-contained, with multiple decks included, providing a great game experience right out of the box. The Core Sets are followed by monthly installments of expansion packs, each a set of forty fixed cards, providing an ongoing and regular addition to the available card pool. These expansion packs add customization, variety, and an ongoing “story” to everyone’s experience with the Core Game." Starting with the Brotherhood Without Banners cycle, expansion packs come in sets of 60 fixed cards - 3 copies of 20 unique cards. Starting in November 2011 Fantasy Flight is going to reprint the King's Landing and Defenders of the North Packs to the new 60 card format. Resources for New Players: Publisher's Video Tutorial Re-implements: A Game of Thrones CCG Re-implemented by: Game of Thrones (HBO Edition) List of all cards: Card spoilers on CardGameDB.com Der Deckbauer (German) Chapter Pack Expansions: A Clash of Arms - The War of the Five Kings - Ancient Enemies - Sacred Bonds - Epic Battles - Battle of Ruby Ford - Calling the Banners A Time of Ravens - A Song of Summer - The Winds of Winter - A Change of Seasons - The Raven's Song - Refugees of War - Scattered Armies King's Landing - City of Secrets - A Time of Trials - The Tower of the Hand - Tales from the Red Keep - Secrets and Spies - The Battle of Blackwater Bay Defenders of the North - Wolves of the North - Beyond the Wall - A Sword in the Darkness - The Wildling Horde - A King in the North - Return of the Others Brotherhood without Banners - Illyrio's Gift - Rituals of R'hllor - Mountains of the Moon - A Song of Silence - Of Snakes and Sand - Dreadfort Betrayal Secrets of Oldtown - Gates of the Citadel - Forging the Chain - Called by the Conclave - The Isle of Ravens - Mask of the Archmaester - Here to Serve A Tale of Champions - Tourney for the Hand - The Grand Melee - On Dangerous Grounds - Where Loyalty Lies - Trial by Combat - A Poisoned Spear Beyond the Narrow Sea - Valar Morghulis - Valar Dohaeris - Chasing Dragons - A Harsh Mistress - The House of Black and White - A Roll of the Dice A Song of the Sea - Reach of the Kraken - The Great Fleet - The Pirates of Lys - A Turn of the Tide - The Captain's Command - A Journey's End Kingsroad - The Banners Gather - Fire and Ice - The Kingsguard - The Horn That Wakes - Forgotten Fellowship - A Hidden Agenda Conquest and Defiance - Spoils of War - The Champion's Purse - Fire Made Flesh - Ancestral Home - The Prize of the North - A Dire Message Wardens - Secrets and Schemes - A Deadly Game - The Valemen - A Time for Wolves - House of Talons - The Blue is Calling Big Expansions: Kings of the Sea Princes of the Sun Lords of Winter Kings of the Storm Queen of Dragons Lions of the Rock ... SHOW LESS 

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