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13 Dead End Drive

13 Dead End Drive

A bluffing game where you try to conceal your identity. On your turn you move two of the character pawns on the board. Movement is decided by dice. The board is a 3D house with several traps. If you move a character to a trap space, you ... SHOW MORE 
A bluffing game where you try to conceal your identity. On your turn you move two of the character pawns on the board. Movement is decided by dice. The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it. The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait. You can win the game in three different ways: 1) If you can move your own game counter out of the house when it's the same as the portrait on the wall. 2) If your game counter is the last surviving. 3) If your game counter's portrait is on the wall when the detective enters the main entrance. ... SHOW LESS 
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Sock Monsters

Sock Monsters

While the house is empty, brave and industrious elves set out to tidy up. But the sock monsters are always lurking in the dark! Search chests and lockers, find socks and be the first to collect three pairs. Monsters are eager to steal lone socks. Wat... SHOW MORE 
While the house is empty, brave and industrious elves set out to tidy up. But the sock monsters are always lurking in the dark! Search chests and lockers, find socks and be the first to collect three pairs. Monsters are eager to steal lone socks. Watch out or, better yet, unleash them on your opponents. Explore new rooms, find useful items in the hidden compartments of the game box and watch the game evolve as you play. Your game character is a brave and industrious elf trying to rescue socks from sock monsters. You start at the center of the game board, while monsters move from the corners in. Players make moves as monsters first. The monsters lurk around the house, always eager to steal a lone sock from a careless elf and carry it into a dark corner. The next player to make a move takes a color die and puts it underneath his or her monster figure. When making a move, the players lift the figures slightly above the board, so the die underneath moves with the figure but is not visible from the outside. After making the move, the monster figure can be lifted to see the die. If the top face is showing a closed eye picture, this means the monster has fallen asleep and the player’s turn is over. If the die is showing an open eye picture, the player can perform an action. After finishing the monster turn, the players then take a turn as elves, trying to find colored socks in chests and cabinets on the game board. If a matching pair of socks is collected, elves put them on their hands, feet and ears – and that’s really hard work! The game ends when any one player has collected three pairs of socks. —description from the publisher n.b.: The German edition does not have the legacy elements, and has a separate entry here. ... SHOW LESS 

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