Which game would you rather play?
You are battling in the category: Children's Games
Quoridor Junior
The game of mice and mazes has children scurrying their mice to the opposite side of the playing board. It is not a simple task though, as each player may move their mouse 1 space at a time or decide to install a "blocker" to delay their opponent. Ye... SHOW MORE
The game of mice and mazes has children scurrying their mice to the opposite side of the playing board. It is not a simple task though, as each player may move their mouse 1 space at a time or decide to install a "blocker" to delay their opponent. Yet the maze that is built may cause delays for every mouse, including their own, as it approaches the finish line.
Quoridor Kid is 7 x 7 as opposed to Quoridor's 9 x 9. In a fine bit of confusion, at least one version of Quoridor Kid retains the name Quoridor while still utilizing the 7 x 7 board.
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Wizardry to the Power of Three
Description from the publisher:
The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk abou... SHOW MORE
Description from the publisher:
The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.
While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.
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