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Zapp Zerapp

Zapp Zerapp

This is a very novel take on the old parlor game, Parcheesi or Sorry or even Trouble, that many people remember. Players are trying to get their pawns from their starting position around the board into the safe zone. If a pawn is either landed on or ... SHOW MORE 
This is a very novel take on the old parlor game, Parcheesi or Sorry or even Trouble, that many people remember. Players are trying to get their pawns from their starting position around the board into the safe zone. If a pawn is either landed on or passed over by another player's pawn, the jumped pawn is returned to its starting location. However, players don't simply roll the dice and move in Zap Zerapp. Instead, two dice are rolled and results are announced to the table. Players simultaneously start picking up one of the thirteen little wooden containers and shaking them. Inside the containers are one to thirteen lead pellets. Players are trying to select the container with the highest number of pellets, so long as it doesn't exceed the result of the dice. Once all players have selected their container (the number of pellets are denoted on a sticker on the bottom), players move one-by-one from highest to lowest, assuming their selection allows them to move at all by being lower. ... SHOW LESS 
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Gnomes at Night

Gnomes at Night

Mino & Tauri are aliens who have crashed on Earth and need to recover twelve items from the cornfield for their spaceship so that they can head home. Time to lend them a hand! The game is set up with one of four magnetic game boards bein... SHOW MORE 
Mino & Tauri are aliens who have crashed on Earth and need to recover twelve items from the cornfield for their spaceship so that they can head home. Time to lend them a hand! The game is set up with one of four magnetic game boards being placed vertically between the two active players. (With more than two players, you play in turns based on colored team cards.) The Mino and Tauri characters are placed on opposite sides of the game board, and players take turns leading them through the cornfield, trying not to step out of bounds along the way. Can you collect all twelve items before the sandtimer runs out? ... SHOW LESS 

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